/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include "behaviac/base/base.h"
#include "behaviac/behaviortree/nodes/decorators/decoratoralwaysfailure.h"

namespace behaviac
{
	DecoratorAlwaysFailure::DecoratorAlwaysFailure()
	{}

	DecoratorAlwaysFailure::~DecoratorAlwaysFailure()
	{}

	void DecoratorAlwaysFailure::load(int version, const char* agentType, const properties_t& properties)
	{
		super::load(version, agentType, properties);
	}

	bool DecoratorAlwaysFailure::IsValid(Agent* pAgent, BehaviorTask* pTask) const
	{
		if (!DecoratorAlwaysFailure::DynamicCast(pTask->GetNode()))
		{
			return false;
		}
	
		return super::IsValid(pAgent, pTask);
	}


	BehaviorTask* DecoratorAlwaysFailure::createTask() const
	{
		DecoratorAlwaysFailureTask* pTask = BEHAVIAC_NEW DecoratorAlwaysFailureTask();
		

		return pTask;
	}

	void DecoratorAlwaysFailureTask::copyto(BehaviorTask* target) const
	{
		super::copyto(target);
	}


	void DecoratorAlwaysFailureTask::save(ISerializableNode* node) const
	{
		super::save(node);
	}

	void DecoratorAlwaysFailureTask::load(ISerializableNode* node)
	{
		super::load(node);
	}



	EBTStatus DecoratorAlwaysFailureTask::decorate(EBTStatus status)
	{
		BEHAVIAC_UNUSED_VAR(status);

		return BT_FAILURE;
	}


}//namespace behaviac